Sunday, October 18, 2015

Chama Ash Pit

These two photographs [As always, if you click on the photograph you can get a high resolution version] show the prototype Chama ash pit, with and without a locomotive for scale.  The pit is fairly simple, and I did also print an air tank to go uphill of the ashpit for clean out.  The facility is very straightforward to model, and though I think I will add some entrance transitions for rails with ties, it printed perfectly the first time.  Note that I have no idea what the ladder-like contraption was used for that is seen in the bottom photo of pg 86 of the Quick Pic Book Steam Service Facilities D&RGW at Chama, NM Book 1 and whether it was used with the pit, or when it was installed].

Chama Sandhouse

I did get a final version printed of the sandhouse, but now I'm getting the bug for more realism for the log supports. I can vary the log diameters, and perhaps create things that look like branch stubs.  So rather than assemble it, I am waiting to for time to work on that and see if it helps.  I should be able to creating fissures with an hobby knife.

Chama Coal Tower - Coaling Bin


The second prototype came out really well.  I was thrilled with the quality of coal gratings that didn't pass Shapeways guidelines, but they still allowed me to print anyway.  Everything came out great.  However, due to bending of the long timber that supports the coal bin door pulleys, I am going to redo this and add a few detail items.  That will require me to print out in FUD, which is more expensive, but that is better than the assembly issues you can see if you look closely at the photos.  The coal bin doors came out great (ignore the bad paint job) with the exception of the individual wood slats.  I have been using various techniques to show gaps between boards, and in most cases they work out great, but it depends on the print angle.  In this case I will have to redo the gap simulator (currently 0.004" square cut-out, I think it needs to be 0.006").  I have been trying to decide how to color the acrylic so that it looks like concrete.  I like the white flexible which has a nice sandy finish just like concrete, but with the details it will go to FUD which can sometimes be smooth as glass.  I have some "aged concrete" Floquil that I painted a sample and let dry, I will look at it tomorrow.

Chama Coal Tower and Base House

Finally, I have a prototype of the Coal Tower and Base House - this took many dozens of hours to generate.  Before anyone nit-picks, there are at least two dozen things that I have to change and fix. 



In general, they printed out well.  Some interesting printing issues:  If you look at the house, the clapboard siding is not as pronounced as I would like (and this was done very early so it will take a lot of time to fix...) and oddly enough, even though it prints out fine around the window blanks (the house windows are a dead even fit for Grandt Line windows, so that is what will go there) but when I did door detail, or the stovepipe detail, the clapboard lines above those doors are wavy and you can clearly see something disrupted the normal 3D printing pattern.  I have no idea why it did that.







The tower itself has a lot sanding that needs to be done, most in hard to reach places (the ladders are notably messy - which is odd because when printed out separately they came out great, but I can't easily insert them after the fact... the tower overall is not nearly as clean as most of my prints.  That may be due to the complexity.  For example, the print completely lost the board detail for the coal storage bin, which is the same as I used in the sandhouse bin sides, so that is very odd.  But on the good side the coal cars came out great (another case of the accessory print going very well).  There were some tower details that didn't print well - I need to find some gears (could use brake wheels) for the chute mechanism.  I actually printed a gear separately and it came out great, but the one that I printed in place was a total loss so I shaved it off.  I also have to beef up the roof over the chute - it printed out too wavy to be of much use.  Also odd, I printed the sheaves at the base and in the tower top, the ones up top printed perfectly, except for the drive shaft, so they were loose and fell out!  The bottom ones printed out fine, but I need to rethink how to assemble them - I can't accurately place them after the fact.  I have a few options, need to think that one through.


That's all for now.  It will take a while to adjust these and print final versions.  As always, comments and questions are welcome.



Sunday, October 11, 2015

Progress On Chama Engine Facilities



Chama Sandhouse
In parallel to the engine building, I have been working on an N scale version of the Chama Sandhouse for the last 9 months.   One of the reasons the project dragged out was that I decided to change CAD programs and had to learn Autodesk123D (freeware).  It has no manual (that I can find), but there are multiple videos on the net that cover the basics.  In the long run, there are also companion CAD programs that promise to do some pretty amazing things like create 3D drawings from photographs, etc.  In any event, I like the new program but it takes a lot of time to figure out how to do some tasks that were simple in ProE, but more difficult in 123D.  On the other hand, the majority of tasks that I perform in structure building are much simpler for me in 123D, so I’m pretty happy with the change.

A prototype of the Chama sandhouse is shown in Figures 1 and 2.  It is close to the final product, which is printing now. I’m adding simulated door handles, trying to make the doors more visible, and making the ties in the sand bin more visible.  The prototype was also put together in pieces, but the final version will be printed from the ground up, thought it will interlock into a baseplate that has the sand bin printed on it.  The tower is a separate structure because it’s hard to finish the roof correctly otherwise.  The air cylinder is also separate because the legs are soldered wire – I tried to print legs but they had to be too big if they were going to survive. I had to make some concessions to N scale it, but it is a very close representation dimensionally.  The prototype includes a prototype version of the sand delivery pipe, gate valve and counterweight that is on the tower.
Photo 3 shows the prototype next to a completed Banta Models kit of the Ridgway sandhouse.  They have similar dimensions, with the Chama house being slightly smaller, and the Chama sand bin being longer.
List of things I know could be upgrade: making the log supports look more like logs;  upgrade the sand delivery gate valve (the valve and delivery pipe were simulated using 0.010” wire and #32 gray electrical wire. The counterweight is just a solder ball). I welcome other comments and observations, particularly with respect to the paint scheme (I will be simulating 1940-1950).  For this prototype, I used D&RGW Freight Car Red for the house, D&RGW Building Brown for the tower, Silver for the dry sand cylinder, Roof Brown for the bin, and Mud on the visible log ends.  Most of those look OK, and my guess is that whenever it needed paint, it got whatever they had leftover from other projects.

 Chama Coaling Tower
Photo 3 shows the first draft of the Chama Coal Tower – just a teaser - the concrete coal bin.  I built two components, a baseplate for the house and the coal bin (so that their heights would be correctly modeled).  The coal bin was done in white acrylic, nothing fancy and I really like the sandy finish – I think it feels just like concrete.   I already found a couple of dimensional errors, and a new coal bin, along with the house and the complete tower itself are at the printers!  That has been a massive project to design.  We’ll see how it comes out, since several things may not turn out so well in N scale (particularly the guides for the coal buckets, the sheaves, the coal bin gratings, and the mechanism for the door and gate in the front.)  I have some backup plans for some of those, but others may need some inspiration…

Comments Welcome!